![]() As a wandering army sent to fight against the Dredge and find a weakness for Bellower, the caravan make many difficult decisions that would shape the fate of both man and Varl. ![]() on a next playthrough), and you can reload them anytime you like. The Banner Saga centers on the return of the Dredge, a warlike race that despises humans, led by Bellower, a nigh-invincible Dredge who leads them on a warpath. Those "checkpoint" save-slots are overwritten each time you visit the specific locaton anew (e.g. a major city, a godstone, a chapter-start etc). Rest, Market, Leave etc).Īpart from that "active" save-slot, there's also several save-slots automatically generated each time you meet an important story-checkpoint (e.g. The game auto-saves everytime you go into Camp, or into a Village/Town where there's a building to click on (e.g. It does not save if you quit in the middle of a battle or a dialogue.įurther info on saving that occurs during checkpoints can be found here when in Camp or in a town/village/godstone. The game also generates a single "Resume" save-lost when you quit anytime during a so-called close travel scene, e.g. This means that you'll probably have to go through all the Ridgehorn battles in-a-row. In the case of Chapter 3, the game will surely autosave when you reach the Tower, but I'm not sure if there's other save locations. Camp/Village/Town/Godstone)(world-travel mode is also a side-view of the caravan, but sprites are tiny) and in a few other specific locations. The game autosaves whenever you are in closer-travel mode (side-view of the caravan, with small sprites, e.g. ![]() It also saves at chapter changes and while resting in camp The game saves anytime you quit to the main menu while not in combat or conversation. ![]()
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