Now running all v16 gear, gold swords and staves, the DPS is REAL! With both swords on, buffed and from cloak, my soul assault now does 62k. Damage mitigation, 18-20k heal synergy for allies, and 1.5k-2k damage give or take, every half a second. Dark Cloak is a must, it removes negative effects and buffs resistances for 2.5 seconds. Or you can even run Unstable Wall of Elements for the DoT and to help the tank with CC on adds. Mystic Orb if you never run out of magic and want to help the team manage resources, for instance the Templar feeds Shards to the tank for stamina, which cost magic and you give the magic right back to them. Inner light is on both bars so you don't have to keep toggling it. The reason I use Soul Assault instead of Meteor is because most bosses move around and Meteor does most of it's damage in the after AoE, Soul Assault does about the same damage but follows the target and costs way less. Once the bosses health is low and you want to burn them down you can, Cloak, Entropy, Soul Assult, then spam Impale. The Destro bar is easy, put on the DoT (Crippling Grasp) which will also boost your speed, then just kite them around weaving Funnel Health/light attack. So just stay out of red circles, know where your healer is, keep your Absorb/Entropy/Ward up and you're good. This build is made for survivability without sacrificing damage, all your damage is done from range so you can avoid any melee attacks.
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